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DanneSandin said:
pokoko said:

Didn't do great?  I suppose not, but what is "great" for a budget title?  And if Sly Cooper came in at 0.71M across the PS3 and Vita, should we really be playing up Captain Toad at 0.59M as an example of great success?  Sly Cooper was also on PS+, probably had more digital sales, and has a movie coming out.

Puppeteer did poorly as a budget title but was in a very difficult spot.  It could have performed better, I think, under better circumstances.  The director of the game, however, didn't seem to think it did that badly, so perhaps the budget was modest.  He also revealed that he will be making more games that will be digital only.

But Sly Cooper is a bigger franchise and had a much bigger instal base. And lets be honest here, Captain Toad is a glorified DLC. Maybe my expectations are simply way too high. Im used to seeing games make 0.7m in the first week. I actually dont know what a reasonable amount for mid tier and/or portable games are. 0.5m might not be bad for games like these on budgets like those.

For the context of my argument a game that sells 700k should be able to turn a profit. If not then it wasn't budgeted properly and it doesn't fit the argument. If a game can sell 500k copies at a $40 price tag then it just made $20 million dollars. A publisher usually gets around half of a game's sale so they just made $10 million of off it. Uncharted 2 was developed with a budget of $20 million so there's no reason we can't have mid-tier games that cost less than $10 million to make. 



Sigs are dumb. And so are you!