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RubberWhistleHistle said:
pokoko said:

The appeal of a story-driven game is that you're playing within an interactive frame-work that engages the imagination.  Personally, I love that and I know I'm not alone.  Looking back, Final Fantasy VI saved me from the gaming ennui I'd fallen into with interchangable platformers and beat 'em ups where the characters were caricatures and the story a cliche.  Final Fantasy became a force because it offered layers beyond memory- and twitch-based game-play.

It really feels like you're trying to build a false and dishonest argument.  Human Revolution had a good plot and good game-play, so it obviously was not a movie.  Having BOTH of those elements is what makes people excited.

A far better discussion would be about the trailers themselves and how they've changed since disc-based media has become standard and internet bandwidth has grown but I'm not sure that would meet your goals.

i think youre right that i should have just limited it to trailers, because it seems to be the focus of the discussion more-so than the game itself, but i feel like the way the games are designed are somewhat relevant to that. 

and what youre tlaking about with FF6 and platformers is exactly what im talking about. when one genre or style takes up the overwhelming majority of releases, it can be tiring. i would like it more if there were more variety from AAA developers.

I actually agree.  That lack of variety is the reason I left Nintendo in the first place.

Other than that, I'm not sure about the exact argument you're using here.  Are you saying that there are too many story-driven games?  That, I don't agree with.  Even if a game has a cinematic trailer, many titles only use that as a thin framework with which to explain the circumstances of the game-play.  Something like Far Cry, as an example, really just uses the plot as a way to simulate progression so you have stuff to unlock.  People mainly play them for the game-play.  I've taken all towers/bases in Far Cry 3 & 4 but I've never seen the "ending" of either one.