RubberWhistleHistle said:
i think youre right that i should have just limited it to trailers, because it seems to be the focus of the discussion more-so than the game itself, but i feel like the way the games are designed are somewhat relevant to that. and what youre tlaking about with FF6 and platformers is exactly what im talking about. when one genre or style takes up the overwhelming majority of releases, it can be tiring. i would like it more if there were more variety from AAA developers. |
I actually agree. That lack of variety is the reason I left Nintendo in the first place.
Other than that, I'm not sure about the exact argument you're using here. Are you saying that there are too many story-driven games? That, I don't agree with. Even if a game has a cinematic trailer, many titles only use that as a thin framework with which to explain the circumstances of the game-play. Something like Far Cry, as an example, really just uses the plot as a way to simulate progression so you have stuff to unlock. People mainly play them for the game-play. I've taken all towers/bases in Far Cry 3 & 4 but I've never seen the "ending" of either one.