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pokoko said:
RubberWhistleHistle said:

well if the story sequences enhanced your immersion of the game, then maybe that is good for deus ex, and maybe its good for another game, but im basically just wondering why so many games take that approach? its not that im attacking deus ex in particular, that was just the experience i had that really made me wonder why so many people are flipping out about a trailer that doesnt do anything different from what everyone else is doing. i mean, if its about the story that is hyping people, couldnt this just as well be happening if deus ex were a movie? 

The appeal of a story-driven game is that you're playing within an interactive frame-work that engages the imagination.  Personally, I love that and I know I'm not alone.  Looking back, Final Fantasy VI saved me from the gaming ennui I'd fallen into with interchangable platformers and beat 'em ups where the characters were caricatures and the story a cliche.  Final Fantasy became a force because it offered layers beyond memory- and twitch-based game-play.

It really feels like you're trying to build a false and dishonest argument.  Human Revolution had a good plot and good game-play, so it obviously was not a movie.  Having BOTH of those elements is what makes people excited.

A far better discussion would be about the trailers themselves and how they've changed since disc-based media has become standard and internet bandwidth has grown but I'm not sure that would meet your goals.

i think youre right that i should have just limited it to trailers, because it seems to be the focus of the discussion more-so than the game itself, but i feel like the way the games are designed are somewhat relevant to that. 

and what youre tlaking about with FF6 and platformers is exactly what im talking about. when one genre or style takes up the overwhelming majority of releases, it can be tiring. i would like it more if there were more variety from AAA developers.