By using this site, you agree to our Privacy Policy and our Terms of Use. Close
RubberWhistleHistle said:
pokoko said:

I played Human Revolution, which had excellent level design and game-play.  It also had plenty of story sequences, which did nothing but enhance my immersion.  Mankind Divided looks to be in the same mold, which is exactly what I want.

well if the story sequences enhanced your immersion of the game, then maybe that is good for deus ex, and maybe its good for another game, but im basically just wondering why so many games take that approach? its not that im attacking deus ex in particular, that was just the experience i had that really made me wonder why so many people are flipping out about a trailer that doesnt do anything different from what everyone else is doing. i mean, if its about the story that is hyping people, couldnt this just as well be happening if deus ex were a movie? 

The appeal of a story-driven game is that you're playing within an interactive frame-work that engages the imagination.  Personally, I love that and I know I'm not alone.  Looking back, Final Fantasy VI saved me from the gaming ennui I'd fallen into with interchangable platformers and beat 'em ups where the characters were caricatures and the story a cliche.  Final Fantasy became a force because it offered layers beyond memory- and twitch-based game-play.

It really feels like you're trying to build a false and dishonest argument.  Human Revolution had a good plot and good game-play, so it obviously was not a movie.  Having BOTH of those elements is what makes people excited.

A far better discussion would be about the trailers themselves and how they've changed since disc-based media has become standard and internet bandwidth has grown but I'm not sure that would meet your goals.