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Samus Aran said:
Nuvendil said:

I would say the big plus for publishers on consoles is preorders.  Because more console players prefer physical, preorders are easier to drive up.  Also, console players seem to be less informed often times.  PC gamers tend to be more informed and less interested in preordering unless there's a big in game bonus.  And of course, Preorders are always full price.  That's probably the primary source of distortion.  Also, because sales can be quite crazy on steam, people are more willing to buy more games that they are partially interested in.  This also could explain the reason there are many purchases of games on sale.  There are still plenty of early, full price buyers, but more people also buy more games on the side that they are only somewhat interested in.

So can we agree that what works on PC doesn't necesarilly work on consoles?

I hope this game is successful enough for a sequel that fixes all these mistakes.

Oh I can agree to that.  I just don't think this release plan is an example of that.  The only question is how satisfying the launch gameplay is.  It only has to last a month or two until the first update hits to freshen things up.  And since it is free there's no loss of value in my eyes, just a delay of gratification.  How you receive this model is all down to how you view return on investment and how immediacy of gratification factors into that.  For me, the summer window is immediate enough.