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bigtakilla said:
curl-6 said:

It's fairly easy to apply metallic gloss (their armour) or a normal map, (the avatar's pants) but in the Zelda demo there seems to be more nuance in how light interacts across the cloth.

I guess I'd need to see a similar situation in a Xenoblade X gif to be able to comment on that. 

I still reckon if we're gonna talk shaders to beat on Wii U, it's this: