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Hynad said:
curl-6 said:

I generally agree, but it can get a little more complicated though; like overloading a CPU to breaking point, but with convoluted, unoptimized code. You want to make your components sweat, yes, but you also wanna refine your code to get the most out of each clock cycle.

That's a given. You wouldn't be maximizing the hardware usage if your code is a mess.

For CPU, Hyrule Warriors or Assassin's Creed 3 probably push Wii hardest, for RAM Xenoblade X, not sure about the GPU...