curl-6 said:
Hynad said:
We're on the same page then.
When it comes to pushing the hardware to its limits, for me it's not only being capable of displaying certain effects and whatnot. It's that, coupled with maximizing the usage of the hardware components. Gotta make that hardware cry from all that heat. If a dev manages to use an effect in their games, that hardly anyone else does, well, that's a nice effect. But is the hardware heating under the hood? What percentage of the CPU and GPU is the game utilizing? If hardly is used, the game isn't pushing the hardware. That's how I see it.
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I generally agree, but it can get a little more complicated though; like overloading a CPU to breaking point, but with convoluted, unoptimized code. You want to make your components sweat, yes, but you also wanna refine your code to get the most out of each clock cycle.
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That's a given. You wouldn't be maximizing the hardware usage if your code is a mess.