curl-6 said:
The glossy finish looks slick, but it doesn't seem to be a very complex effect. I'd say a better example would be something that uses a physically based shading model that more realistically simulates real materials, such as (sorry Hynad, but I can't think of another example as appropriate for this specfic criteria...) Art of Balance. XD |
Yes, but the way some armors have a glossy effect mixed in with a mesh and fabric look may not be the end all be all of a shaders abilities, it still looks great

It seems to be just as well utilized (if not more so) than this.








