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curl-6 said:
bigtakilla said:

You could be right, though I do think there are things in that game that showcase the systems shading capabilities really well. Like the characters armor sets.

The glossy finish looks slick, but it doesn't seem to be a very complex effect. I'd say a better example would be something that uses a physically based shading model that more realistically simulates real materials, such as (sorry Hynad, but I can't think of another example as appropriate for this specfic criteria...)  Art of Balance. XD

Yes, but the way some armors have a glossy effect mixed in with a mesh and fabric look may not be the end all be all of a shaders abilities, it still looks great

It seems to be just as well utilized (if not more so) than this.