By using this site, you agree to our Privacy Policy and our Terms of Use. Close
Hiku said:

When you lay down in tall grass, you're not supposed to see anything. That's part of what makes it nerve wrecking when an enemy approaches.

Having your view restricted by lying down in tall grass is one thing, standing in an empty room with 5 enemies and having to look at a radar instead of your actual environment to confirm they are standing 10 feet across from you (firing at you) is something completely different.  That's not a specific example, as I haven't played the game in years to be able to draw on an exact for instance, but it's a general description of something I remember being frustrated by when playing it back then. 

Taken from a review of Metal Gear Solid 2:

"limited because of the game's camera. It's not fun to chase and shoot at enemies off screen, but often that ends up being an effective method. Unless you're up against a wall, the camera is locked in an overhead view, so enemies that would be easily visible in reality are completely out of view here."