| Hiku said: When you lay down in tall grass, you're not supposed to see anything. That's part of what makes it nerve wrecking when an enemy approaches. |
Having your view restricted by lying down in tall grass is one thing, standing in an empty room with 5 enemies and having to look at a radar instead of your actual environment to confirm they are standing 10 feet across from you (firing at you) is something completely different. That's not a specific example, as I haven't played the game in years to be able to draw on an exact for instance, but it's a general description of something I remember being frustrated by when playing it back then.
Taken from a review of Metal Gear Solid 2:
"limited because of the game's camera. It's not fun to chase and shoot at enemies off screen, but often that ends up being an effective method. Unless you're up against a wall, the camera is locked in an overhead view, so enemies that would be easily visible in reality are completely out of view here."







