By using this site, you agree to our Privacy Policy and our Terms of Use. Close
Teflon02 said:
Samus Aran said:

MK8 did it much better. It's like saying Galaxy copied off Sonic Extreme... Mario Kart 8 had some crazy level designs thanks to the anti-gravity feature. You also get speed boosts if you bump into each other while driving on these anti-gravity sections. Crash Nitro Kart didn't have the crazy level designs or the speed boost mechanic. It was a half assed feature in the game.

Being able to spam boost drifts isn't a good thing by the way. Mario Kart DS and MK: DD had that and most people are glad snaking is gone.

Because it doesn't work for Mario Kart... Which is why I don't like it as much. Snaking is a tactic that wasn't an original intent. Rewarding you for choosing to drift a corner, doing a jump or fliping your vehicle is entirely different than snaking. Hell snaking doesn't have any advantage in those either. 
Mario Kart isn't the same game as those, they work with different mechanics. Look up some videos and see if Sonic Transformed or CTR is bad because of those. 

Also doing antigravity better than another game doesn't give the right to act like you're the first to do it. Which everyone acted like. How well it's done isn't relevant. Mario can mimic anything and it's fine Sonic Transformed was attacked for Copying MK7 lmao and it wasn't even close, it actually could be said it was copying DKR though but ppl didn't really, but MK8 does something exactly like in another game it got a pass lol. My point.


While all your other points for or against the respective games sound great and give me a good view from someone else's perspective, the anti-grav thing just sounds like beef, and not a reason to dislike a game. You dislike a game because of OTHER PEOPLE's reception to a feature of that game? That's like not liking a car simply because other people like a specific feature of that car more than you think they should. I think the graphics and polish were even more hyped than the anti-grav for one, and either way, the feature was used moderately, didn't feature in every track, and actually added to the gameplay by creating alternative routes/shortcuts in some stages, while being mainly an aesthetic feature in stages like Shy Guy Falls, where we drive up a waterfall and then drive down the other path on the same waterfall.



http://img244.imageshack.us/img244/7530/gohansupersaiyan239du.jpg" type="application/x-shockwave-flash"> http://www.deviantart.com/download/109426596/Shippuden_Team_7_by_Tsubaki_chan.jpg" type="application/x-shockwave-flash"> http://image.hotdog.hu/_data/members0/772/1047772/images/kepek_illusztraciok/Bleach%2520-%2520Ishida%2520Uryuu%25201.jpg" type="application/x-shockwave-flash">

3DS: tolu619

Wii U: FoyehBoys

Vita, PS3 and PS4: FoyehBoys

XBoxOne: Tolu619

Switch: Tolu619

Kugali - We publish comics from all across Africa and the diaspora, and we also push the boundaries of Augmented Reality storytelling. Check us out!

My thread for teaching VGC some Nigerian slangs