zorg1000 said:
Much of these devices audience consisted of people buying it for the new concepts in hardware like motion/touch controls and software like Wii Sports/Wii Fit/Brain Age/Nintendogs with only few traditional Nintendo games like 2D Mario & Mario Kart benefiting from the larger audience. |
Absolutely, I've always maintained that vast majority of the Wii's installed base were so called casuals and the 8th gen seems to support this notion. I still find it interesting that Nintendo's 1st party efforts are not halting the, by now famous, curve of decline in home console hardware sales. It's as if this will happen regardless of the quality of the core software available; which also leads me to believe that franchise fatigue could be a factor as well, if the impact of the franchises had not lessened with time, surely they would have helped maintain healthier hardware sales numbers.
There are several reasons as to why this decline is happening, I've talked about it at length in the thread that shall not be named, but I honestly think that Nintendo's main franchises are losing more and more relevance as hardware movers, the lack of enthusiasm even in the year when Mario Kart and Smash released would suggest as much, even with the slew of problems with the Wii U and its design.







