I got a bone to throw ya, which did not have a question attached to it:
How would Battlefield Hardline have fared if it had released in the fall (like it was supposed to) instead of being delayed? It would have released alongside Destiny, Halo MCC, and COD AW. Can we assume that EA controlling the release schedule resulted in the game faring better critically and commercially, without competitors to inevitably compare and compete to/with?
Perhaps we do not see a decrease in quality; perhaps there is just a contrast in critical and commercial success (public approval being heavily related to those aspects) based upon what other games are released at that time.








