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Eddie_Raja said:
Mummelmann said:


Pretty much this; PC games probably have a 85-90% bias towards digital distribution in the west today, making retail figures useless. As for sales; yes, there are sales all the time, but if you sell, say 10 million copies for 15$, that will provide more revenue than selling only 1 million for 60$ or less. Obviously, the biggest PC developers have not gone out of business, there are even those who make rather big games with rather mediocre sales (relatively speaking), like Paradox Interactive and their Universalis series, so clearly the business model does work.

PS: Another good one for the sales argument; I've bought probably at least 90% of my PS3 games for 10-15 euros, Platinum release, or Classics on 360, were often available only a year or so after a game released, especially if they sold well, the same was true for games that sold very poorly; they realized that selling a few units generating a small revenue was better than selling no units at zero revenue. Anyone who has ever had anything to do with sales should know as much. Heck; anyone who has ever bought a product should know as much.


LOL Amen!  The fact is that Digital DIstribution makes crazy low sales incredibly easy because the publisher doesn't have to tell all of the retail stores to lower prices.  Heck on Playstation Network their flash sales are getting dangerously close to Steam sales in terms of how marked down the games are...


Not to mention monthly titles being given away for free on PS+. This would ruin the industry then by the logic apply on PC sales, and with the number of PS+ customers; these are not small amounts of software either.