SpokenTruth said:
The Zelda demo was rendered in real time. It was even quasi-playable. You could move the camera a little and switch between day/night lighting on the fly. |
Hm... by cut-scene i mean it isnt gameplay, not that it isnt rendered in real time. Making a cut-scenes where everything is scripted and gameplay where the program awaits input and responds in real time are processes of different intensity. also, it has the advantage of not havin to render everything that isnt on screen. Any cut-scene will always look leagues better than the gameplay.
So, my point is... if that Zelda footage was a game, it would probably not look as good. It must be compared with similar instances in other games. So... yeah, i would say Bayo2 is definitly better.







