Cloudman said:
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As an quick example, Elder Scrolls V: Skyrim. Some parts of the game looked good and other parts after looking at it closer look horrible.
In the opening sequence cave, the cobwebs had pixellated edges and were on a completely flat plane. It looked like the kind of thing you'd find in Duke 3D.... a pixellated sprite with a transparant background that your character clips through as if they weren't even there.
In the golden claw cave, on thee other hand? The cobwebs looked just fine.
I'm sure you played plenty of games that were like that and didn't notice or cared.








