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MikeB said:
rocketpig said:
MikeB said:
BenKenobi88 said:
I don't understand the Valve complaints, I'd say they're much better than they were in the Half Life days.

Yes the Source engine is getting old, but it still looks about as good as the other engines on the market, and it's even better because it scales to older computers so nicely. That's a REALLY big deal for gamers who can't or don't want to upgrade their PCs.

Half-Life was IMO amazing for its time in 1998, Half-Life 2 took a while but was pretty great in 2004. Now it's 2008 and I see nothing special like I would have expected from a Half-Life 3. IMO they are no more at the forefront of development, mainly floating on past reputation. For example as for PC developing companies Crytek seems far more ambitious and far more adaptive towards new technology.

Steam is mainly a content deliverly implementation, this implementation may be good and popular but the technology is IMO nothing revolutionary.


It was six years between HL1 & 2. Expecting Valve to release HL3 in four years when they're still working on episodic content is unfair and Left4Dead looks pretty amazing and has a good chance of changing the way online shooters are played.


They did Half-Life 1 in less than 2 years. By hiring some extra talent it should't be impossible.

Left 4 Dead doesn't look like a gerne defining or revolutionary game to me at all, nothing like Half-Life was. What I have seen and know about from Resistance 2 and Killzone 2 looks for more ambitious. I am looking foward to what the Crytek team can come with on consoles as well.

I think people coming to Valve's defense IMO makes my original point stronger.


Tell me why Killzone 2 is ambitious or revolutionary. I don't know enough about Resistance 2 yet, and I do know it will have some massive battles, but Killzone 2? Just looks like an average shooter to me...please prove me wrong, because I honestly would like to know more about the game.

Just because Valve is not on the bleeding edge of graphics doesn't mean they're not ambitious. Crytek's engine work is impressive...but who cares if no computer can reasonably play it? I think they did a sh*t job on that part.

TF2 is freaking amazing in my opinion...the amount of work put into the balance of the game is extraordinary...just watch one of the videos about why they worked with each kind of shader, lighting, etc...I don't see that attention to detail in most other developers.

Left 4 Dead is very revolutionary to me. A 4 player co-op shooter might not sound that revolutionary to you, but how many games have done it? Successfully?  I think Left 4 Dead is going to do it better than Halo 3 or Haze or anybody else, due to the balance work that Valve does, and because the game is COMPLETELY tailored for co-op, it's not just an option. Plus, it has zombies. Zombies.  A co-op game against an actual horde of zombies, controlled by a smart AI director that will work on ANY custom map, headed by a team of player-controlled super zombies?  Seriously, this should be game of the year.



LEFT4DEAD411.COM
Bet with disolitude: Left4Dead will have a higher Metacritic rating than Project Origin, 3 months after the second game's release.  (hasn't been 3 months but it looks like I won :-p )