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DivinePaladin said:
Sony pretty much damned it back in 2009, yeah. They let Capcom promise DmC was the future, took Raiden because Snake had just gotten into Smash, Big Daddy was popular, etc. Hence why we also got Nariko and Fat Princess, because they were given the roster as soon as development started (right when Heavenly Sword 2 was being started and Fat Princess had taken off).

The roster was entirely SuperBot being forced to do X each and every time, which is a shame because they made every single character completely accurate. It was fantastic, but also a shame that we had to have somebody like Dante in the first place.

As for the Super system, it was honestly a LOT of people just whining. It had flaws (see: Kill confirms that took away a lot of the risk/reward that the system was meant for), but it was no worse than the Percent system in Smash 64. I've done some deep analyses comparing Smash 64 to PSAS (they shared almost the same development time, for example), but I'll say in short that PSAS is most fairly compared to Smash 64, not Melee a most people did.

As I noted in another PSAS thread, I led the community for a while (still run a fansite today actually). If you have questions I'm probably your man lol. I actually did daily threads to keep fan hype up for about two months before launch, won the first launch contest, etc.! I have the commemorative coins to show for it!

Definitely make a thread, im sure there could be a couple that'll be happy to join up for online^