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Kyuu said:

I didn't game very often after the PS2 era so don't be laughn' at my little knowledge! From what I played, and what I saw, the games that impressed me the most in this particular area are:



4) Another game I found very impressive is GTAV. The franchise gets a lot of hate due to its overratedness if you will. I too never considered myself a big fan of it despite enjoying them during the PS2 era. But for a last generation multplatform that is also open world and busy, the achievement Rockstar have made with the world of GTAV is undeniable. Though I still have to play it first as my opinion is based on observation and not much else.

So.. what are your picks? what is the game that defines "Sense of Scale" to you?

Have to agree with how you feel with GTA5 that game world was just so huge you really felt like you could get lost in it down one of the thousands of back alleys and live your life as a hobo in San Andreas... or maybe just me? :D

Warcraft and Minecraft both have the ability to make you feel tiny at times when venturing through some user generated Cities in Minecraft or some of the Massive area's in WoW, Warcraft has had scale fuckups in the past too tho, Deathwing - End boss and Antagonist of the Cataclysm expansion ended up in 2 overly huge boss fights which ended up as running around on a flying platform breaking bits of armor off a dragon you can't see properly and fighting tiny parts of his claws and wings on platforms... again where the full sized boss is never visible, was an absolutely terrible use of a massive enemy.

flying on his back... killing slimes?! why?



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