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captain carot said:
S.T.A.G.E. said:


Sony and Kojima studios have had a very big influence on cinematics in games today. Reminded me a lot of what they do in their games, especially with the fluid action from cutscene to gameplay.


Played Gears of War, Alan Wake, Max Payne and so many other games? I admit that Naughty Dog does a fantastic job today. I actually do not like what Quantic Dreams does since Heavy Rain. No discussion please, but that's not a game anymore for me but interactive movies. Then there's Kojima. Metal Gear Solid was great for it's time. Then somehow it started to get cheasier and cheasier. I wouldn't underestimate his influence, but there are so many other good to great storytellers, some with a less cinematic but more interactive way of storytellung.

Take Ken Levine and Warren Spector, System Shock, Dark Project, Deus Ex, Bioshock. Or the influence Bioshock had for about ten to twelve years.

 

That being siad, people should stop panicking when series evolve.


Yeah, but then theres Gears of War, Killzone,  Uncharted, Last of Us, the Order and more. Sony has always been pushing different ways to integrate story. Uncharted and Last of US as well as GTA 5 reached a level of seamlessness for the TPS genres (between gameplay and cinematics) that it even made Kojima jealous. 

I am just saying that if there are any Sony fans in here who are on the fence to play Halo, its safe to come over to the darkside and play Halo now. Sony gamers are into story heavy games from RPG's to their FPS. 

Also, theres no reason for Xbox fans to panic about Halo having a seamless expreience between gameplay and cinematics. Its something new but trust me it might bring some newer fans on board like me.