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DivinePaladin said:
tbone51 said:


I understand where your coming from, but that doesn't excuse it in the competitive scene. The KO system automatically killed it there. Peoples thoughts of negativity (press or Haters for example) wouldn't be enough to stop it from the 1mil people whobough the game and wanted to make it have a community (see games with low sales yet have a community).

As for Knack+The order, people didnt think they were horrible and Knack sold well (right?). The order might of been overhyped so thats where i see It having negativity, but of course i cant say as i didn't follow nor play the game

You didn't watch much competitive footage if you think the Super system is what killed the game competitively. There was a lot of hype in the PSAS matches when fans knew what was going on (it took a month for that to happen). What killed it competitively was when Sony decided to drop support, promise us a patch, and not start the patch for well five months, before using one person to spend five more months slowly delivering a patch, leaving several broken characters and unbalanced kill confirm ratios. 

 

Competitively it's still somewhat active too. The PSAS forum is the single biggest and most active forum on the official PS forums, period. Had we gotten a Melee to the PSAS's 64, we could've seen just how viable Supers could have been if given time and money to polish them up. 


Good read, seems as though you know alot about it when it started, unfortunately for me i jumped in right afterward with Project M so i dont actually have all the facts.

Though i hear what your saying unless many are just talking non sense (out of their ass lol), they really needed a KO Healtj system and the one many point out the Roster.

Imo the roster had too many advertising characters in it instead of Characters Iconic to Sony (Crash/Cloud/Sora/etc) though i heard SE is a pain in the ass to negotiate with lol. Many thats why SSB doesn't have Geno in yet :p