osed125 said:
I don't consider that variety, the core of all quest are basically the same: Kill x number of monster Collect x number of this item Kill x monster Talk with x character to deliver x item And that's pretty much it, it's impossible to not get bored after doing the same thing over and over again, just with different names for monsters or items. |
There are two types of quests, basically. Story side-quests and non-story side quests. A lot of side-quests create affinities between characters in the areas you are doing them in, and it builds up a repetoire for the people who live there. I don't think I ever played an MMO that has done this well. Furthermore, many story side-quest lines merge together into a very sweet story. For example, there is a side-quest line where you find out that a Nopon you helped out was a drug dealer supplying drugs to High Entia. This quest line was the merger of three seemingly unrelated lines. Furthermore, a lot of side-quests hint at the lore of the extinct giants.
How exactly would a side-quest be done where you don't kill monsters, don't run errands, or don't collect items. What exactly would you do?







