| Shadow1980 said: I've played games running at both 30fps and 60fps and I haven't noticed anything to convince me of the intrinsic superiority of 60fps. Some games look nice at 60fps (see most Nintendo games), but some look incredibly stilted at that high of a frame rate. For example, I had to bump TLoU Remastered down to 30fps because it didn't look right at 60, and Halo 3's cinematics in the MCC look really off kilter with the bumped up frame rate. Meanwhile, plenty look and play perfectly fine at 30fps, including every pre-MCC Halo game, Destiny, Far Cry 4, Infamous: Second Son, the Gears of War series, Alien: Isolation, BioShock & BioShock Infinite, TLoU, and Wind Waker HD (and these are just games on the shelf right next to me). I imagine if every game ran at 60fps, I'd get used to it, but I don't look at it as some sort of Holy Grail of Gaming like many do. |
The problem with low frame rates on PC is that most games will suffer dips and spikes; if the average frame rate it only 30, then the dips will be terrible and cause the game to turn into a slideshow instead. If you can manage a stable 60 FPS, you have a nice buffer and the dips will likely take you down to about 35-40 or so, depending on a multitude of factors.
Given that most console games have locked frame rates due to, among other things, hardware architecture being identical, allowing for more performance customization, the effect won't be as severe.
Another factor on PC is that display is often a lot faster, has better colors and depth and you are physically closer to the screen, all of which attributes to making low FPS more noticeable. One can't really appreciate good FPS until one has suffered really poor FPS... 







