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pokoko said:
"But don’t worry, it’s still a Nintendo game. They allow you to lower the difficulty on a boss if you lose to it several times. There’s no penalties for lowering the difficulty, so people who don’t play RPGs often can still enjoy the story."

Okay, that was hilarious. I had no idea that was a feature linked with Nintendo.

Also, something I really like in games is that killing monsters doesn't equate to lots of cash. That has always seemed silly to me. The idea that they drop equipment that comes from those they've killed is much more interesting. That, along with the data probe idea, seems much more logical.


Yeah, it is one of the Nintendo rules from either Iwata or Miyamoto from a few years ago, make the game easier or less frustrating by giving the player the ability to have the game play itself or lower the difficulty, mainly done on Nintendo published titles but some 3rd party games like those of Atlus have also taken to using a similar approach, mainly having a easier difficulty mode or being able to switch to it mid game.