"But don’t worry, it’s still a Nintendo game. They allow you to lower the difficulty on a boss if you lose to it several times. There’s no penalties for lowering the difficulty, so people who don’t play RPGs often can still enjoy the story."
Okay, that was hilarious. I had no idea that was a feature linked with Nintendo.
Also, something I really like in games is that killing monsters doesn't equate to lots of cash. That has always seemed silly to me. The idea that they drop equipment that comes from those they've killed is much more interesting. That, along with the data probe idea, seems much more logical.








