By using this site, you agree to our Privacy Policy and our Terms of Use. Close
Materia-Blade said:
Mr Puggsly said:

Ah, I said the Wiimote and Nunchuck is not a "standard" gamepad. Stop arguing this point, the existence of the Wii Pro Controller proves I'm right.

Here's the thing, you're looking at software sales as a whole. You aren't taking into consideration what type of software was selling on Wii. The people that enjoyed core games on Wii declined quickly. The people buying casual and 1st party games on Wii stayed around longer but went away as well. Wii support declined because the audience went away.

Again, I'm just giving facts. Most people will agree with me because its reality.

You said gamepad, wiimote + nunchuck is one. the pro controller is for the extra buttons.

Now to some points: there's no such thing as "casual" game. dismissing a game as "casual" is very imature. ya know, fps was a new genre once, will you consider it casual? the wii brought new kinds of play that were enjoyed by new and old gamers. on top of that, all kinds of games sold well to great on the wii. saying things like "The people that enjoyed core games on Wii declined quickly" is beyond wrong. it's pure downplaying. you aren't giving me facts, facts would be how wii had great software sales while software kept being released on it.

No, the Pro Controller is dual joystick and not motion based. The Wiimote and Nunchuck often utilize motion. Again, you're just wrong.

I'm not downplaying the Wii, I'm telling you why it went from mega popular to fading into obscurity rather quickly when compared to its competitors. The Wii U is struggling because the Wii was simply a fad. The audience Wii acquired were mostly just casuals that wanted something cool at the moment. The Wii owners that had a greater interest in gaming simply went to a console with superior core lineups like Xbox and Playstation.

For the record, I don't dislike the Wii and I still mine along with a collection of game. I think it was a fine machine with a respectable library. But the Wii audience was mostly casuals that wanted the cool new device. The audience for Wii went away quickly because it was mostly hype. It was a very successful platform for shovelware because the audience was generally not avid gamers.



Recently Completed
River City: Rival Showdown
for 3DS (3/5) - River City: Tokyo Rumble for 3DS (4/5) - Zelda: BotW for Wii U (5/5) - Zelda: BotW for Switch (5/5) - Zelda: Link's Awakening for Switch (4/5) - Rage 2 for X1X (4/5) - Rage for 360 (3/5) - Streets of Rage 4 for X1/PC (4/5) - Gears 5 for X1X (5/5) - Mortal Kombat 11 for X1X (5/5) - Doom 64 for N64 (emulator) (3/5) - Crackdown 3 for X1S/X1X (4/5) - Infinity Blade III - for iPad 4 (3/5) - Infinity Blade II - for iPad 4 (4/5) - Infinity Blade - for iPad 4 (4/5) - Wolfenstein: The Old Blood for X1 (3/5) - Assassin's Creed: Origins for X1 (3/5) - Uncharted: Lost Legacy for PS4 (4/5) - EA UFC 3 for X1 (4/5) - Doom for X1 (4/5) - Titanfall 2 for X1 (4/5) - Super Mario 3D World for Wii U (4/5) - South Park: The Stick of Truth for X1 BC (4/5) - Call of Duty: WWII for X1 (4/5) -Wolfenstein II for X1 - (4/5) - Dead or Alive: Dimensions for 3DS (4/5) - Marvel vs Capcom: Infinite for X1 (3/5) - Halo Wars 2 for X1/PC (4/5) - Halo Wars: DE for X1 (4/5) - Tekken 7 for X1 (4/5) - Injustice 2 for X1 (4/5) - Yakuza 5 for PS3 (3/5) - Battlefield 1 (Campaign) for X1 (3/5) - Assassin's Creed: Syndicate for X1 (4/5) - Call of Duty: Infinite Warfare for X1 (4/5) - Call of Duty: MW Remastered for X1 (4/5) - Donkey Kong Country Returns for 3DS (4/5) - Forza Horizon 3 for X1 (5/5)