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sc94597 said:
LurkerJ said:

Wait for third party publishers to find ways to ask for their share too. It's their game afterall.

Is it not implied that the publishers/developers already get a piece of the pie? The 75% is split between them and Valve I assumed. If a person doesn't want to monetize their mod they don't have to, to be honest. No matter how you try to spin it, this is another option in which a person who wants to monetize their mod can. And if the publisher/developer allows them to monetize it, I'm sure they don't have to go through Steam to do so. They can make their own website with all of the costs involved in doing so, pay costs to advertise their mod, and then sell it from there. Of course while still giving the share that is due to the publisher/developer, per request. 

I mean if a mod like Skywind sold for $20/purchase, then the developer would get $5 /purchase if they chose to use Steam as their publishing/advertisement platform. Now let's say that it sells one million. That would be $5 million dollars given to the mod developer. And then let's say they chose to reward the participants, who are currently doing it for free on their own free time, based on how many hours they put into creating the game. Let's say there is a total of 100,000 man-hours (100 people doing 100 hours each) spent on development. That would be $50 /hr - about as much as a video-game developer makes. Or if somebody spent 100 hours of work developing the mod they will be compensated $5,000 before taxes. That's pretty nice for something they were doing for free before. 

Why should the main game developers/publishers get money? Because they created the engine, tools, art, IP, storyline, quests, etc that the modders are creating from. Without these things there would be no mods. 

Is it implied? I didn't know.

I am not trying to spin anything. I said it was worth mentioning how much money modders get.