Miyamotoo said:
A Link Between Worlds not start life like a remake, Miyamoto wanted Aonuma to make ALTTP remake but Aonuma decided to make completely new game instead, evan if is start life like a remake, who cares, it is new game not remake. What spin-off? And last gen situation was better!? We had for home console one port and one original game, and for handheld two games that majority of fans count them like worst Zelda games ever. This gen all together we will have 3 great remakes, one new handheld and one home console Zelda that looks like game that fans wanted for years. I very like everything we saw or Aonuma said about Zelda U till now, really looks like ultimate Zelda game. We all know that every 3D Zelda game expect Majora's Mask was delayed, Zelda U is not exception. Development cycles are getting bigger and games still have some flaws but perfect game don't exist (exept maybe OOT :)) and Zelda games are still one of the best games on market (last example is A Link Between Worlds). I am fine with one completely new game and one remake per platform, like for Wii U this gen. So you are skipping Zelda U? :) |
I'm just being honest. A Link Between Worlds is new game, but as I said before, it feels too familiar. That doesn't make the game bad, but is not as new as The Wind Waker was or Skyward Sword. Even the overworld is the same.
Last gen you have new experiences. From Zelda touch to Zelda motion. Good or bad, it was something new, and we can't say the same about this gen. Nintendo can't expect to keep releasing remakes and people going to buy it and be ok with that. One day people won't like it and leave the franchise. On top of that, last gen not being good doesn't excuse the poor perfomance this gen, in fact, they must have step up but their answer was to remake old beloved games.
Aonuma always says the same. They want to break conventions and it will be the ultimate Zelda experience. In the end, he fails to do so. He has not been capable of developing a balanced game like Ocarina of Time was at its time: overworld, boss battle, desing, dungeons, puzzles. Some of their games exceed on certain aspects while others fail miserably.
Ocarina of Time was delayed because the transition to 3D, changed some mechanics and planned 2 expansions for it. Yet, it came in 1998, third holiday season for the N64. One of those expansion became a complete game 2 years later. The Wind Waker was released in Japan in 2002 bur delayed to the overseas only 3 months. Twilight Princess was delayed 1 year to develop the Wii version, but was ready after 3 years. Skyward Sword on the other hand, started this downward trend as it took 5 years, same as this game. The problem this time, is that we don't have original content to play unlike the Wii where you have at least the TP Wii version.
And for your question, I don't know. I can't be sure, but right now I don't feel anything about the game.
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