Nuvendil said: Also, one design choice I don't agree with right off is the resistance to any kind of prerendering of cutscenes. I don't mean ridiculous high-detail models, but perhaps the high-poly bases for the in game models with higher textures, just to give the scenes a cleaner look. As it stands, you go into cutsenes and often have your face pressed up against textures that were clearly never meant to be seen at such close distances, the dolls being the biggest offender. |
The first game had this same issue, where closeups on models built for medium-range viewing during cutscenes produced some unsightly results. Separate "cutscene" models of higher fidelity could have gone a long way in both games.