Tachikoma said:
If my intent was purely to bash the game, I wouldn't have preordered a retail disk and a digital code, while having two copies means I can do side by side comparisons for texture pop and load times, the actual reason is so we can both play at the same time. I will be covering the technical aspects such as framerate, in depth geometry and lighting differences between early versions and retail and such like that, so by it's very nature it's geared towards being an informative piece based on the technology, not based on the quality of the gameplay / how fun it is, that can be left to game reviews. The ratio between how much stuff is flawed and how much stuff is positive technical wizardry is dependant upon the game itself delivering that tech, not on me deciding if it's good or not. |
I wasn't accusing you of planning a roast, I was just trying to explain what I interpreted Goodnightmoon's concerns to be.
I'm actually quite interested to see the difference the installs make and whether the game employs AA, given that several recent first party efforts have foregone it altogether.