By using this site, you agree to our Privacy Policy and our Terms of Use. Close
Aeolus451 said:
walsufnir said:


They used cartridges instead of CDs.


Your point? Resident Evil 2 was ported to nintendo 64. Why wasn't the first one ported?


Because when Resi 1 was released, they didn't have enough space for it. Easy, isn't it? And Capcom really squeezed Resi2 in a massive cartridge to keep the FMVs. I don't remember exactly but I believe there was also more FMVs in Resi1 than in 2.

From Wiki:

The Nintendo 64 version of Resident Evil 2 differs most from the other releases is the first of very few games released for the console to have FMVs despite the limited storage space on the cartridge. Over the course of twelve months and with a budget of $1 million,[72] Resident Evil 2 was ported to the console by a staff of about 20 employees from Capcom Production Studio 3, Angel Studios and Factor 5.[1][73] This version offers features that were not included on any other system, such as alternate costumes, the ability to adjust the degree of violence and to change the blood color, a randomizer to place items differently during each playthrough, and a more responsive first-person control scheme.[11][73][74] Additionally, the port features 16 new in-game documents known as the "Ex Files",[11][74] written by Tetsuro Oyama.[52] Hidden throughout the four scenarios, they reveal new information about the series' lore and connect the story of Resident Evil 2 to those of the other installments.[11][74] The Nintendo 64 version adjusts its display resolution depending on the number of polygonal models currently on screen, and supports the console's Expansion Pak accessory for a maximum resolution of 640×480 during gameplay.[75][76] Other visual enhancements include smoother character animations and sharper, perspective-corrected textures for the 3D models.[75] The music of the Nintendo 64 version utilizes Dolby Surround, and was converted by Chris Hülsbeck, Rudolf Stember and Thomas Engel.[73] The team reworked the sound set from the ground up to provide each instrument with a higher sample rate than on the PlayStation, thus resulting in higher-quality music.[77] Some features from the other enhanced ports based on the Dual Shock Ver. do not appear in the Nintendo 64 version, such as the "Extreme Battle" minigame.[78]