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Dunban67 said:
NoirSon said:
I think people aren't quite understanding the Kirby games in general are ALWAYS made on the cheap. The budget for the main Kirby games are never at most half of what the normal Mario platform title and for spinoffs, it is less then your average Mario spin off as well usually they are built around a interesting game idea. Rainbow curse was never meant to be a big seller but like Curse Canvas, Epic Yarn, Mass Attack, Amazing Mirror, Air Ride and many Kirby spinoffs before it Nintendo took a calculated and budgeted risk.

The Wii U doesn't have the audience to have a Kirby title as successful as some we saw on the Wii, DS and 3DS, but if it sells 500k, life time I doubt it would be considered a flop. We aren't talking like this game would have massive budget like the last Tomb Raider or a Assassin's Creed title.


$15 to $20 million (including distribution, marketing cost etc.)  would be a budget title for a 1st party Wii U game

They prob have a few titles they could do for less but not many-  THis Kirby was an original art style too-  If it was so cheap to make they would have made it longer/more content


they didnt have to pay an artist or get outside personal for the artstyle, so it doesnt cost more...  and the game is a short 2d plattformer, those games arent that expensive to make if you know what you are doing.