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Skullwaker said:
fps_d0minat0r said:
Actually it does mean that. Very few games that perform like bayonetta end up getting backed for a sequel, especially by Sony, MS and Nintendo.

You said a game that can't be marketed as a system seller shouldn't be made. I said that most games aren't necessarily huge system sellers. I am right. In the sea of thousands and thousands of games, not very many can be considered games that actually sell a substantial amount of systems and can be marketed as such. 

Mario Kart, Halo, Uncharted, Street Fighter, Zelda, Gears of War. These are games that sell systems. Most other games just accumulate with a library and make a console more appealing than before. These include games like Bayonetta, LittleBigPlanet, Sunset Overdrive, etc. They're not huge, record-breaking games in terms of sales but they're very good quality and they typically sell enough to make a profit. 

Just because a game isn't a multimillion seller and doesn't sell hundreds of thousands of systems, doesn't mean they shouldn't be made. I assure you, very few games would be made if this was the case.


I'm not questioning the release of new IP's like sunset overdrive because predicting a system seller from a bunch of new IP's and looking at how an existing game previously performed are two different things.

I'm stating that when exclusives dont perform as well as expected, companies will go for alternative projects which are more promising. Its about opportunity costs.

I really dont think it will be that hard for nintendo to be convinced that another project (or several) can be a better system seller, or even sell more to their existing userbase than Bayonetta 3 can.

If they dont find better alternatives and still go with bayonetta 3, it would be unfair of them to expect it to perform significantly better than it has proven to do so.