By using this site, you agree to our Privacy Policy and our Terms of Use. Close
Goatseye said:
Turkish said:
A mix of:
1. PS3 price and difficult to program for architecture
2. microsoft limiting Japanse devs' audience by making their game exclusive on 360 that didnt sell.

How absurd is that statement? The only multiplat made exclusive to 360 at one time was Tales of Vesperia.

Japanese devs are to blame for their short sightness in business making decisions.

Indie developers can make better business in the West than corporations in Japan. Shovel Knight devs made or will make more money than probably Namco with Tales of.

Actually if you study it there was alot of games that came first, where exclusive or time exclusive to the xbox 360. 

Of course it was the Japan companies who made the choice and microsoft had every right (and it seemed to make sence) to get exclusives in japan.

But it in the end it seems to have been a bad choice for the companies and to not be a lasting help to microsoft.