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bonzobanana said:

What drive? The wii u has an optical drive, slow flash memory and slow usb 2.0 port. PS3 and 360 can simultanously stream from their optical drives and hard drives which use a fast SATA connection.

Clearly I'm not going to state the ps3 and 360 have more memory than wii u but the point is the hdd streaming does compensate and the wii u only has limited flash memory or a slow usb 2.0 port that they can't rely on as not everyone will have usb storage.

Like most multi-platform games they are developed for whatever they have to run on and there is as much if not more variation between the ps3, 360 and PC in architectures as the wii u and 360 and PS3. On the cpu front clearly the wii u, 360 and PS3 for its primary cpu all share powerpc and for AMD/Radeon gpu's these are common in the 360 and many PCs. The architecture of the wii u is relatively simplistic with just 3 single threaded powerpc cpu's, certainly less complicated to optimise than the ps3's multi-core cell processor and the 360's dual thread triple cpu.

Loads of games have multiple developers to allow development on different consoles this is an industry wide thing. 

I've seen it written numerous times how the wii u got inferior developers working on it but the same developers did 360, PS3 and wii u ports of the same game most of the time. Basically as you would expect the powerpc versions were often done by the same developer. There is a list of their work here for Ubisoft Romania who also did the PS3 and 360 versions of many Assassin Creed games and Watch dogs plus of course the inferior wii u versions.

http://en.wikipedia.org/wiki/Ubisoft_Romania

It's just the typical Nintendo fanboy nonsense that reads like they believe there is some sort of conspiracy against the wii u. How on earth can the wii u compete with modern consoles when its got 3x 1.25ghz powerpc cores from the last century for cpu power. It makes no sense at all. How on earth do people believe it can be powerful when its fabrication technology is the same as ps3/360 not xbone/ps4 and yet consumes far less power. 

The same issue that people seem to think somehow its as hard to create cartoon graphics as it is realistic graphics. Clearly it doesn't take much to work out that non-realistic graphics with simplistic and repeated textures, non-realistic lighting and no real world physics engine is going to be a lot easier. The real test for any graphics system is creating realistic graphics.

Again though no question the gpu feature set of the wii u gpu is clearly superior to 360 and PS3 and that clearly will bring visual benefits.

XCX has optional installs that stream assets from the hard drive as well as from the disc, just like PS3/360. Between that and it's memory-intensive open world, XCX is a game PS3/360 could not handle, at least not without downgrades.

The engines that multiplats were made on were tailored to PS3/360 as a result of nearly a decade of experience with that hardware. Wii U had no such advantage. You're comparing launch/first year Wii U games to 7th-9th year PS3/360 games.

And if you want realistic graphics, I'd again point to Art of Balance; subsurface scattering and physically based shading at 60fps.