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SpokenTruth said:
Hynad said:
SpokenTruth said:

Remind me again how many players A Crack In Time is again and how many screens it's being renderd on?

Ha ha ha. You clearly don't understand how the Wii U works. 

Wii U games are rendered once. What is displayed on the Gamepad screen is a video streamed by the console. ^_-

Ha ha ha.  Resolution isn't the same.  That still requires some processing.

More so, what of games that do display seperate video?


How much power does it take to stream a video in 480p? That's the resolution used in very early plasma sets and the Gamepad, making the whole "Ha ha ha. Resolution isn't the same" an even more insignificant anecdote as it requires very little power; the second display does not require real-time rendering, it merely mirrors effects and visuals already rendered on the main display by dedicated processing.

Besides; two screens or no is irrelevant when the discussion revolved around absolute visual quality and not visual quality compared to output tasks and number of displays (which, as mentioned above, would steal very little power at any rate).