| Pos | Game | Platform | Year | Genre | Publisher | North America | Europe | Japan | Rest of World | Global |
|---|---|---|---|---|---|---|---|---|---|---|
| 1 | Dragon Age: Inquisition | PS4 | 2014 | Role-Playing | Electronic Arts | 0.52 | 0.59 | 0.06 | 0.28 | 1.45 |
| 2 | Dragon Age: Inquisition | XOne | 2014 | Role-Playing | Electronic Arts | 0.41 | 0.21 | 0.00 | 0.03 | 0.65 |
| 3 | Dragon Age: Inquisition | PC | 2014 | Role-Playing | Electronic Arts | 0.19 | 0.21 | 0.00 | 0.06 | 0.47 |
| 4 | Dragon Age: Inquisition | PS3 | 2014 | Role-Playing | Electronic Arts | 0.19 | 0.13 | 0.04 | 0.07 | 0.42 |
| 5 | Dragon Age: Inquisition | X360 | 2014 | Role-Playing | Electronic Arts | 0.25 | 0.10 | 0.00 | 0.03 | 0.38 |
| Total | 1.56 | 1.24 | 0.10 | 0.47 | 3.37 |
As you can see the PS4 version of DA:I has sold as much as all other console versions of the game COMBINED(exactly I might add). Yet MS still was able to secure timed exclusivity for the DLC. (I am sure EA signed on to this before they saw how lop sided the sales would be)
This kind of stuff worked last Gen when the 360 regularly had the better selling version of multiplats. This will not work this Gen. When you release something several months later to a userbase that is like 130% larger you are bound to lose sales, and alot of them.
Something has to give either Publishers will realize how dumb they are being or if MS is really paying them enough to compensate how much longer will MS be willing to pay what will be a larger and larger bill for these types of deals.
psn- tokila
add me, the more the merrier.







