| Tachikoma said: my copy arrives in a little over a week, si ill do a detailed graphical analysis then with 1080p captures. Also the use of motion blur doesnt make up for the texture and structural downgrades, and can be used to hide low poly / low texture detail objects, going off of the scene changes, i'd say it was part a aesthetical choice and part a cost saving measure on resources that the number of dolls in the scene was greatly reduced. as well as much of the internal geometry of the buildings interior. But hey, ill cover it in more detail with pictures once the retail copy arrives, and if i can get clearance from mono/EAD i'll cross compare with footage I took of an early devkit build. |
I also think the first trailer looked better. But the only thing that currently bugs me is the city and first area. The other areas look great, mostly thanks to a good art style and world design. I'd be more interested in a gameplay analysis by the way (from the perspective of a game developer), but maybe that's not your forte.
It's understandable when you know the scope of the game.
Still, I'd like to see Retro Studios work on an open world game. They always make some of the most gorgeous games for their respective system. Did you ever come in contact with them (through Nintendo SPD)?
Did you have to close off your public profile because of Sony or something? :p More reason to hate them. :D I said in a joking manner







