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sc94597 said:
Angelv577 said:

1. First of all, let me clarify that when I said that the game flopped, I mean that IMO it's a flopped by nintendo standards.  That means even if a game sold $100 in revenue and the cost associated to it were $99, it had a profit of $1 which is still a profit not necessarily what nintendo was expecting.  In other words I do believe nintendo expected a resonable amount of profit from it so it's not about meeting profit and we are fine.  There is also opportunity cost where Nintendo would have invested that money in other project that would have generate more profit than bayo was able to.

2.  i don't have a clear picture about the distribution of $60 price when it's a funded game like bayo.  I always thought it was $30 per copy.  Now based on some information I was looking for, I found this http://kotaku.com/how-much-does-it-cost-to-make-a-big-video-game-1501413649.  I can admit to you that to determine wheter a game is a flopped or not isnt as clear cut as I thought since it vary greatly by games.  Games like jak and daxter had development cost of 10m-15m which I admit never would have thought of that whereas games like gears of war 1 were 10m.  There are also games that you never thought it had a high development costs.

So all we have is speculation about the success or failure of a game and only the publisher behind it know if it was worth it or not.  Let the sequel decide if it ever come along.  Still I apologize If all that I said sounded as a fact which is far from it, it's just my opinion.  At least I can tell you that you changed my opinion to "it's completely a flopped" at to "who knows if the sales were enough for nintendo".

Yeah I don't think Bayonetta 2 could technically be called a "success" but I also don't think we can call it a "failure" either, because I personally believe Nintendo knew what they were getting into with the game. I don't think they expected much from it. There is a reason why third parties didn't pick Bayonetta up and that was because of the large opportunity cost to do so. Nintendo on the otherhand needed/needs as many different games on their platforms as possible, and even though they could spend that same money on another Mario and make a lot more money, in the long run doing that would bite them in the butt. While Bayonetta might not have helped increase sales, it could very well have prevented a decrease. It is nice that we can have a civil conversation on this topic though. :) 

yeah there is no question in my mind that a console like Wii U benefited for having a game like bayo regardless whether it's a success or not.  Just the idea of knowing that most third parties have ignored the Wii U, make the game a new and fresh addition to the overall library and in that sense, kudos to Nintendo for at least giving  the game a chance to exist.  I'm also glad that we had a civil conversation.  If you see my vgchartz profile, you would noticed that I have a very low VG chartz points if we consider that I have been here since 2009.  I average 1 post per day.  That's due to 2 reasons.  1. I'm more of a reader, 2. English is my second language thus making it harder for me to explain in english everything that comes through my mind.  Thanks for the practice and letting me broke the tradition of one post per day.