| bonzobanana said: Yes the wii u gpu definitely has the superior feature set but ultimately getting a game to run even with reduced graphic quality is about memory and cpu performance. If the wii u had a hard drive then fair enough you could give wii u the advantage but lack of hard drive means no fast streaming of data from hdd which on 360 and PS3 massively helps stream in textures and new graphic data which the wii u lacks. Lets not also forget while the wii u has that 32MB of very fast memory it is also hindered by main memory which is slower than that of 360 and PS3 and the 360 has 10MB of very fast memory itself. The ps3 splits its memory into 2 camps with one fast to the cell processor and one fast to the gpu. There is more cpu performance in its dual thread main powerpc cpu than the wii u and the ps3 still has 6 more cell processors on top. Your comment 'haphazardly ported to wii u' is a biased comment. A large number of developers have made games for the wii u now, it has a well established and dated cpu architecture and probably a mobile radeon gpu in addition to an older integrated wii gpu chip. There is no reason to think all these developers have got lazy and have all failed to achieve good results on wii u. By far the most logical conclusion is the wii u spec is weak with poor performance. Lets also not forget the wii u is based on a dated 45/40nm fabrication process like 360 and PS3 yet uses far less power even allowing for the lack of hard drive. You simply can't expect such a console to have good performance. It is what it is a console that performs roughly in line with the last generation, weaker in some areas, stronger in others. The design is basically achieve last gen performance but with significant cost savings using low cost low bandwidth memory chips for example and no hard drive. If the wii u had sold well it would have been hugely profitable for Nintendo on the hardware alone. I'm a wii u owner myself as well as 360 and PS3 and its pretty clear the console is struggling to even match those consoles much of the time. |
Actually, Wii U can stream data from the drive; it was just announced that Xenoblade Chronicles X does this.
PS3/360 may have higher main RAM bandwidth, but they have less than half as much memory available to games, plus 360's much smaller eDRAM and PS3's split memory can present problems that Wii U does not suffer from.
Let's take an actual look at the multiplat games that underperform on Wii U; virtually every one was built from the ground up for the PS3/360 with Wii U as an afterthought, often handed off to an outside contractor. Splinter Cell, Mass Effect 3, COD Ghosts, Arkham City, Watch Dogs, none of these were even handled by the same studio as the primary versions. The fact that they were farmed out shows they were low priority; we saw the same thing with the last gen versions of games like Titanfall and Advanced Warfare.








