Angelv577 said:
1. 1st parapragh. that's great and all but don't make sound like for that reason alone, there's a huge bridge of profitability between both version because I doubt that is the case. Again, it didn't push any hardware, obviously the game sold mostly to some niche nintendo fans looking for other type of games. 2. Sorry but your second paragraph is just more excuses to make it look like the game was cheap to make. fire emblem is still a 3DS game that is supposed to be much cheaper than an HD game. If the game like bayo used recycled assets that doesn't mean the game went for overproduction value to peanut value, the game like that still cost a significant amount and thus requiring a decent amount of return and again, the game didn't sell nowhere near to what vgchartz is showing and it's not showing any legs whatsoever. Taking into account the difference in development costs between bayo 1 and 2 doesn't offset the low amount of sales the game has. Sorry but all i see is more excuses to the low sales and trying to justified it with "considering this or that" wont change that fact. |
1. The game doesn't have to be a system seller to help push hardware. Most gamers (besides the fanatics on forums) buy consoles after a library has become unique, numerous, and diversified. A diversified library sustains momentum.
2. Excuses or am I actually analyzing the situation much more deeply than you have? HD development eliminates the ability to produce low-budget games that have a chance to sell well yes, but it doesn't magically make A/AA/AAA games more expensive. These games already had high quality assets and a lot of asset variety at SD resolutions. It doesn't matter if you are paying your artists, programmers, and game designers $60,000 /yr to build an HD game or $60,000 /yr to build an SD game if the game requires a new engine, optimization, unique assets, unique marketing, etc, etc. Either way you are paying said employees their same salary. You can't just say, Fire Emblem is on the 3DS and Bayonetta 2 is on the Wii U, therefore Bayonetta 2's budget >>> Fire Emblem. For starters you are ignoring the fact that Fire-Emblem retails for $40 and Bayonetta for $60.
The question I have for you though: if individual software profit maximization is the only thing important for Nintendo why don't they just keep developing Mario, Pokemon, Animal Crossing, Super Smash Bros, and Mario Kart instead of niche games like Bayonetta, Pikmin, and even Metroid? Obviously library diversity is an important factor for sustaining console sales and momentum.







