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mountaindewslave said:
Angelv577 said:

Actually, it was stated in the first NPD for the game that it was overtracked.  VGchartz had it at over 300k whereas NPD said it failed to reached 145k.  Anyway even with VGchartz numbers, If the game was considered a flop at 2m, they game definitely is a flop at 700k considering that the game has an equal development budget.

They funded the game as an attempt to have diversity and attract core gamers from ps3/360 which failed to do so.


you realize that no game catering to adults/core gamers would have worked for the Wii U right? it's not that Bayonetta 2 failed, it actually did very well so far considering the samll install base for the system. the issue IS the Wii U's overall sales, advertising, and reputation

 I don't expect another Bayonetta but the argument that it didn't attract 'core gamers' is a weak one considering its sold quite well for a system with an install base of 10m that caters towards families/kids more than anything else

That was never the point in question in my comments.  The reason as to why it failed have been discussed many time even in third parties Wii U games threads.  This is not about "considering this or considering that", its about actual numbers that could make the game actually successful enough for Nintendo to consider funding a third game, in other words the question is if it failed or not, not about "well considering this or considering that".  Also already gave my reason as to why I considered it a failure.

To the bolded part, tell that to the nintendo fans, they are the one that don't believe that statement.

I don't see the part of a weak argument especially when it's my opinion and considering nintendo strategy for Wii U at the beginning of the gen.  Wii U has Wii brand in it but nintendo themself made it clear that they wanted to attract the core gamers with Wii U since the beginning.  Since bayo 2 was announced before the release date of Wii U, I can perfectly and reasonably infered that their intention at the beginning was to attract the core gamers.  Just because most of the audience are famiies/kids doesn't mean they didn't try to attract core gamers.  Zombi U is another perfect example of their intention at the beginning.

That doesn't mean that they didn't attract some core gamers but I'm talking in a significant way which obviously also failed to do so.