sc94597 said:
Sega, as a third party developer, has different expectations on succes for a game. Also there is no evidence the budget is the same. Development costs decrease with sequels, particularly because assets are reused/modified. |
And you think nintendo expectations are lower than sega, for all we know, their expectations could be larger than sega. Even if bayo 2 was cheaper to make than the first one, it couldn't be that much different and again, the game was overtracked in US. Right now it should be at 500k at most because it could be overtracked in Europe as well, and by the looks of it, the legs are horrible at this point so the chance to reach 1 million is very unlikely. Like I said before, if nintendo asked 250k sales for a game like fire emblem that doesn't look demanding at all, you know that 500k or 700k is too low by nintendo standards for a game like bayo considering the development costs behind it. Nintendo doesn't like to break even, they mostly try to go for decent profit at minimum.