zorg1000 said:
To me that seems like extra power for the sake of extra power that probably won't get used. If the standard console is already playing games like Mario 3D World 2/Galaxy 3, DKC Returns 3, Pikmin 4, Mario Kart 9, Smash Bros 5 at 1080p/60fps than I don't really see the need for a console 3x as powerful unless it has exclusives that take advantage of the hardware but that's kinda going against the whole idea of making NX a unified family. |
Regarding the first point unless games are CPU or physics dependant graphics are easily scalable. I think a lot of Nintendo's games are far heavier on GPU then they are CPU.
The second point would be for the core gamers+third party. The first variant of the system will would try to appeal to the casual/family market. The Second to the more hardcore gamers and the graphics would be scalable the same way we compare and contrast X1 releases against PC on ultra settings. My gut feeling is that most of Nintendo's actual fans will get the 3TF system and the lower end one will die worst then the Wii U because we have no idea whether this casual/family audience exist and are still interested in Nintendo. Running at 1080p, 60fps says nothing about graphics so there will certainly be a visible different in all titles if nintendo wishes it. Texture quality, tesselation, DOP, AA, particle effects/simulations, Lighting.... It may be subtle in games like MarioKart but the difference in third party and core games like Zelda would be immediate.
What I would say is that the upper end core variant would need to push at least 6TF for it to really catch on and be a long term investment releasing n late 2017 as opposed to another stop gap system. By time of its releases manufacturers will be using 16-20nm chipsets, so there should be a easily achievable power leap over new gen.