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curl-6 said:
Tootylicious said:

I guess this is debatable, but I focussed much more on the walking char than the floor. I know what a floor looks like (a blurry mess in most games), so why concentrate on that? If I see a doll passing by, which is a much more interesting object for this games context and story, I'd much rather rewind the 2 seconds to see it again than the floor scene. As I said, if the director wants that shot of the floor and the feet, you can't just hide the ground.

Motion blur really doesn't require all that much processing power anymore, those days are long gone. And I wouldn't consider any kind of blur a graphical upgrade, but that's a matter of taste.

Motion blur still takes more processing power than no motion blur, it's still an upgrade.  Since the game has no problem showing the dolls elsewhere, it obviously isn't there as a disguising measure.

Just because something takes more processing power doesn't make it an upgrade.