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curl-6 said:
Tootylicious said:
curl-6 said:

I meant that if the intent was to hide poor textures, it would be easier (and cheaper from a rendering standpoint) to just not show it at all, not to try to conceal it with motion blur.

Besides, if they let that floor texture show, I doubt they'd go to so much trouble to disguise a passing doll.

Well, if I was the director of this cutscene, I'd rather have some blur hide poor textures than remove whole objects from the scene, which might drastically change the tone of the cutscene. Also I think that people focus much more on moving, living objects than some blurry floor.

It's a moving object that passes by in the background for two seconds, people aren't going to notice its textures more than the floor shot, which is much more clearly visible for a much longer period. If they went to the trouble of trying to hide the doll's textures, they would have tried to hide the floor as well.

And motion blur doesn't come for free; it requires processing power to implement, so its addition is a graphical upgrade.

I guess this is debatable, but I focussed much more on the walking char than the floor. I know what a floor looks like (a blurry mess in most games), so why concentrate on that? If I see a doll passing by, which is a much more interesting object for this games context and story, I'd much rather rewind the 2 seconds to see it again than the floor scene. As I said, if the director wants that shot of the floor and the feet, you can't just hide the ground.

Motion blur really doesn't require all that much processing power anymore, those days are long gone. And I wouldn't consider any kind of blur a graphical upgrade, but that's a matter of taste.