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bonzobanana said:

Maybe you have hit the nail on the head with that last comment and why they are commited to wii u. As for the wii u superiority most multi-format games perform better on 360 and ps3 compared to their wii u versions where available. Often better frame rates, sometimes more graphic detail and one or two with higher resolution on ps3 or 360. Check out digital foundry comparisons of various games. The wii u vs 360/PS3 is something like a snes vs megadrive comparison. The wii u may have a better gpu but both 360 and PS3 easily surpass wii u for cpu performance and as for the rest of the spec there is good and bad on both sides. Compare the the technically most impressive games of all 3 consoles and its an easy win for 360 and PS3. Perhaps that will change when X is released but that seems to be going through a series of downgrades before release so unsure how good that will look finally. Xenoblade Chronicles looked impressive on wii but then when you looked a bit closer a lot of it was quite low resolution even for a wii game.

Those multiplatform games were pretty much all designed from the ground up around PS3/360's architecture and then haphazardly ported to Wii U with the bare minimum of investment.

And I don't recall a PS3/360 game that does subsurface scattering and physically based shading at 60fps, like Art of Balance does on Wii U.

Wii U's more modern GPU and larger RAM could have made it easier to port Project Cars compared to last gen systems.