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curl-6 said:
Tootylicious said:
curl-6 said:

No, the best way to hide low res textures is to keep them off screen altogether.

Why render textures when they're off-screen anyways? Just fills up the VRAM with information noone sees.

I meant that if the intent was to hide poor textures, it would be easier (and cheaper from a rendering standpoint) to just not show it at all, not to try to conceal it with motion blur.

Besides, if they let that floor texture show, I doubt they'd go to so much trouble to disguise a passing doll.

Well, if I was the director of this cutscene, I'd rather have some blur hide poor textures than remove whole objects from the scene, which might drastically change the tone of the cutscene. Also I think that people focus much more on moving, living objects than some blurry floor.