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curl-6 said:

...wow. What the hell were they doing for three years? XD

The original Majora’s Mask took a year to develop for the Nintendo 64, and yet here we are with the remake on 3DS and it took three years. Can you talk about why that happened?

Aonuma: I think the reason for that is because, at the same time that Majora’s Mask 3DS version was ongoing, I was also working on A Link Between Worlds and other new Zelda projects. It’s very rare that I have the opportunity now to work on one single project at a time. If I had been able to work only on the remake of Majora’s Mask for 3DS, then it probably would’ve taken a lot less time. But if I have to juggle it with multiple other projects, and still take the time that I’d like to on fixing everything that I feel needs to be addressed, then that just means the whole project is going to take longer than the original did.

- See more at: http://www.zeldainformer.com/news/aonuma-explains-why-majoras-mask-3d-took-3-years#.VSu3dpNimDg

The original Majora’s Mask took a year to develop for the Nintendo 64, and yet here we are with the remake on 3DS and it took three years. Can you talk about why that happened?

Aonuma: I think the reason for that is because, at the same time that Majora’s Mask 3DS version was ongoing, I was also working on A Link Between Worlds and other new Zelda projects. It’s very rare that I have the opportunity now to work on one single project at a time. If I had been able to work only on the remake of Majora’s Mask for 3DS, then it probably would’ve taken a lot less time. But if I have to juggle it with multiple other projects, and still take the time that I’d like to on fixing everything that I feel needs to be addressed, then that just means the whole project is going to take longer than the original did.

- See more at: http://www.zeldainformer.com/news/aonuma-explains-why-majoras-mask-3d-took-3-years#.VSu3dpNimDg

The original Majora’s Mask took a year to develop for the Nintendo 64, and yet here we are with the remake on 3DS and it took three years. Can you talk about why that happened?

Aonuma: I think the reason for that is because, at the same time that Majora’s Mask 3DS version was ongoing, I was also working on A Link Between Worlds and other new Zelda projects. It’s very rare that I have the opportunity now to work on one single project at a time. If I had been able to work only on the remake of Majora’s Mask for 3DS, then it probably would’ve taken a lot less time. But if I have to juggle it with multiple other projects, and still take the time that I’d like to on fixing everything that I feel needs to be addressed, then that just means the whole project is going to take longer than the original did.