Airaku said:
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I knew that, but I was talking about the US, which was an example of how Nintendo didn't have the same standards for consistency in its IP as far as names and such go that they do now. I imagine Nintendo of America called her Princess Toadstool to keep with the theme of the Mushroom Kingdom and so it would make more sense to Americans. The last game I know of where she was consistently called Princess Toadstool was Super Mario RPG, and in Super Mario 64, she was called both in the intro.
Pauline... back in that day, Mario was simply called Jumpman in Japan. Miyamoto only intended him to be an all-purpose plug-in character like Pac-Man and never had any intention of calling him anything but Jumpman. He got his "Mario" name from Minoru Arakawa after Mario Segale (Nintendo's landlord in Washington) came storming into a Nintendo board meeting demanding overdue rent. I'm guessing that Pauline was a prototype for Peach and became a princess when Mario moved into fantasy territory.
On-topic, Awakening is more consistent with the overall design of Fire Emblem than people think it is. But because a lot of people were introduced to the series through the Gamecube and Wii games, it looks radically different and they perceive it as following in the "moe" direction a lot of RPGs have taken in recent years.